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Date: January 19, 2010
Vol. 7, No. 4

Dr. Eldritch's Tip of The Week:

Whether you call them shopping carts or grocery trolleys, these in-store convenience carriers often spontaneously implode, taking everything within 5' (152.4 cm) with them! For safety, always push your grocery cart with a 6' (3.864 cubit) stick.


Your astrological forecast for January 19 - 25, 2010 is as follows:

CAPRICORN (Dec 22 - Jan 19): Meet the Old Ones! No, not a trip to the Retirement Home; something a little more arcane. Disagreement with a friend leads to an unsettling experience with ancient entities. Bring cookies. Give some help to a Taurus.

AQUARIUS (Jan 20 - Feb 18): Time Trouble! The position of Mars may cause you to experience next week's horoscope this week, and this week's horoscope next week. So which one is this? Even more confusing will be the time anomalies that shove you forward in the Time Stream. Be patient with others until they catch up! Avoid talking politics with a Leo.

PISCES (Feb 19 - Mar 20): Things Unseen! Hearing strange noises and noticing objects have been inexplicably relocated? Feel like you're being watched by an invisible person? You may be right! Keep a towel handy. A Virgo makes a challenge.

ARIES (Mar 21 - Apr 19): The theme for your week: Monkeys, Monkeys, and More Monkeys! If you're lucky, they'll just be metaphorical, but more likely they're real. Is your home insured against monkey damage? Not a good time to buy any monkeys, except as company for one you already have. Take time to visit with a Pisces.

TAURUS (Apr 20 - May 20): Look to the News! That attractive network anchor is actually speaking directly to you! Decoding hidden messages in the paper may give clues to a family secret kept for generations. Prepare to be shocked! Be open to a new idea from an Aquarius.

GEMINI (May 21 - June 20): Spooky Reversal! Do you believe in ghosts? A surprising experience could change your mind. Keep a cool head, and be observant! A Libra craves your attention.

CANCER (June 21 - July 22): Synchronicity! Ever notice how unrelated things seem to connect in mysterious ways? Keep some rubber bands with you. Chilly temperatures encourage introspection. You may be trapped in an elevator for an extended period with a dental hygienist. This will all make sense soon. Be careful, a Scorpio has a cold to share.

LEO (July 23 - Aug 22): Werewolf? There wolf! Joking aside, you may learn a friend or acquaintance's lycanthropy secret. Be sympathetic, and they'll be eternally grateful! Be unsympathetic, and learn that it's not good to be unsympathetic to a werewolf. Make some music with a Sagittarius.

VIRGO (Aug 23 - Sept 22): Ninjas Be Gone! All those run-ins you've been having with foreign spies, ruthless assassins and covert operatives over the past month will finally come to an end. Before you breathe a heavy sigh of relief, however: Welcome to a series of Mysterious Encounters With Talking Household Objects! Good luck! Let a Scorpio win, just this once.

LIBRA (Sept 23 - Oct 22): Expect a visit from Earth, Wind and Fire! No, not the American R&B band, actual Elementals! These alchemical beings are sympathetic to your cause; it's a good time to ask favors. And gifts in return never hurt. They all like pudding cups. Join forces with a Leo.

SCORPIO (Oct 23 - Nov 21): Half-Machines are still Half-People, too! Your prejudices against the techno-enhanced will come to the fore when you have lunch with a cyborg! She'll turn out to be quite nice. Paradigm shift, anyone? A Capricorn will need a hug.

SAGITTARIUS (Nov 22 - Dec 21): Dangerous Secrets! Your burgeoning fear of brightly-colored shoelaces will seem trivial when you're mistaken for an international spy and given a briefcase of military secrets. Keep the cash, but turn in the documents! Anonymously, of course. And buy plain shoelaces. Look to an Aries for a change of pace.

Relationship troubles? Annoying relatives? Problems at work?
Take them to an ORDINARY advice columnist!

>>>>> For the really tough situations, ASK DR. ELDRITCH! <<<<<

Dr. Eldritch answers the questions that no other columnist will touch, with solid,
no-nonsense advice to get you through those once-in-a-lifetime crises:

<> Being menaced by the Undead?
<> Scientific experiments gone horribly wrong and may destroy the Earth?
<> A Loved One is possessed by Satan?
<> Your gorgeous lover is using you as a patsy for an elaborate swindle?

Don't fall victim to vampires! Don't get slashed by a psycho!
Don't get stuck,
ASK DR. ELDRITCH! ****************************************************************

Dear Dr. Eldritch,
Ask Dr. Eldritch Island    I hope this reaches you, as I'm shipwrecked on a uncharted island and weird things are happening! Help!

I was one of a group of winners of a tropical vacation, a luxury cruise on an experimental hovercraft crossing the Pacific. On our second day out, we were blanketed by dense fog. We all went below deck, thinking that the worst thing about it was merely missing some prime shuffleboard time. We didn't know that most of the navigational electronics had gone wonky, and the ship was sailing along at full speed in a random direction. The fog didn't lift, and several nights later we were all awakened by a huge crash! The ship tilted and all the lights went out. When we realized the ship was sinking, everyone panicked and went overboard.

Fortunately, it was only an hour or so until dawn. We saw an island not far away. People were hanging onto overloaded life rafts, but we managed to paddle and swim to shore. About fifty of us made it to land, out of the hundreds of crew and passengers that had been on the ship. We were grateful to be alive, but within minutes, people started arguing. Some said that we'd be rescued right away, so we didn't need to do anything but wait. Others said we'd best find fresh water and food, in case it took a few days for us to be found. Still others wanted to take the rafts back out to the spire of rock that the ship hit, and see if anything could be salvaged. Someone suggested that the captain should decide, but we quickly realized that only one crew member was with us: Dwight, the Activities Director's assistant. He's nineteen, and scared out of his wits. So someone said we should elect a leader. That led to another argument.

Eventually, we split into two groups. Some of us found a clearing inland, by a stream. We've built shelters and we gather fruit and coconuts. The other half are living on the beach. They build huge bonfires and eat fish and wild boar, which they hunt with sharpened sticks. At night, they fight each other for entertainment. We hear them yelling and singing dirty songs for hours. Some of them have taken to going shirtless and smearing blood on their faces like war paint. We tried to trade some fruit for roast boar, but they just threw rocks at us and laughed when we ran away.

But that's not the worst of it. Strange things have been happening. We've been seeing glimpses of other people in the jungle. Some say it's the crew, on the theory that they all abandoned ship right before the accident, and are hiding across the island. Others say that there were people living on the island before we came. A few don't believe that there's anyone else, but they can't explain why we've had fruit and clothing stolen in the middle of the night. And six people have gone out alone into the jungle and never came back.

While searching for them, we found strange structures made of vines and bamboo. We have no idea what they're for. We've heard music at night, but we can't tell where it's coming from. Not just drums, either; it sounds like a symphony. They play "Bolero" a lot. There's a phone booth in the middle of the jungle, but none of our coins work in it. Several people have seen a moose wandering around. And we've seen something flying around the island. It looks like a bird, but it's big. Huge. Like a city bus with wings.

It's been almost three weeks, and there's no sign of rescue. I don't know what's going to kill us first; the Beach Hunters, the mysterious locals or the giant bird, but I'm scared of them all! Please, what can we do to make sure we get back home alive?

-- Jeffrey, Somewhere Uncharted in the Pacific

Dear Jeffrey,
   Don't worry; starvation, accidents, illness, or poisonous snakes will probably get you first!

Sorry, I shouldn't jest. The bad news, Jeffrey, is that your situation is so messed up, I hardly know where to begin. Mistakes have been made. Big ones. But where there's Life, there's Hope, right? Let's see if we can translate that hope into reality.

Someone in your group probably has wilderness survival knowledge; they can cover the basics of first aid and securing shelter, water and food. What most survival books and training courses rarely address, however, are the crucial human-factor issues that are turning your Tropical Paradise into a Living Hell. Some experts recommend that the first thing to do when shipwrecked is to kill everybody else. That seems extreme to me, but it would reduce the number of difficult personalities running about.

The biggest problem you face is that most people adhere to the rules of civilization only because of the unpleasant repercussions of unlawful behavior. They don't steal food or poke people with pointed sticks because the police would be summoned and they'd be carted off to jail. Your fellow castaways have realized that you are all now beyond the reach of the constabulary, and they have "carte blanche" (Fr. for "white cheese"). You may point out that crimes in International Waters are under the FBI's jurisdiction, but that won't dissuade your hunters as they chase you through the jungle with spears and torches. Unfortunately (to paraphrase the slogan), "What happens on a remote, uncharted desert island, stays on a remote, uncharted desert island."

Instead of wasting time arguing, you castaways should have started with some Rapid Tribe-Building. For example, everyone gathers and chooses a council of leaders. The council has an odd number of members; three is okay, five is better. Select the wisest and calmest of the survivors. It's a good sign if they don't want the job, as they're less likely to be Power-Hungry Fruitcakes. Once the elections are complete, ALL decisions are made by majority vote within the council, and everyone else must abide by those decisions.

When someone challenges their leadership (and believe me, someone will), the upstart is given the option of toeing the line or leaving the group. He or she will probably say something like "Fine! I'll just go!" At which point they're reminded that if they do so, they can't take any of the group's equipment or supplies with them, nor interact with anyone still in the group, until they're willing to live by the council's decisions again. Since you can't really punish them with jail, exile is your best threat. Most troublemakers will realize the foolishness of striking out on their own, and acquiesce. Yes, this is harsh, but wouldn't it be better than what you've got now? I thought so.

So how do you regain control once barbarism has reared its ugly, unwashed head? Through hard work and superior technology. First, salvage everything you can. Every scrap of metal, fabric and plastic can be useful. Combine them with local materials to make armor and weaponry. Improvising firearms is difficult, but crossbows should be manageable.

Also, use your available materials and ingenuity to improve your standard of living, particularly in areas of hygiene. Develop a soft replacement for Bathroom Tissue. You may scoff, but when humans are clean and comfortable, they're much less likely to pick fights. Consider how terrible the Middle Ages were in Europe. Did they have toilet paper? You see my point.

You'd think this would be obvious, but never go anywhere alone. Pairs are better, but I'd suggest traveling in groups of three or more. At least one person in the group should be armed. If possible, arm everyone.

Post guards at your camp 24/7. It's no fun to stand watch at night, but how stupid is it for everyone to go to sleep and let anyone, or any thing, wander into your camp unopposed? Yeah, exactly.

When your island neighbors notice your improved comforts and conveniences, they'll try to take them from you. This must be met with a show of force. The others may have gleefully thrown off the shackles of civilization, but they probably also realize that they're well beyond the reach of modern medicine. The risk of a crossbow bolt in the torso should be a pretty good deterrent to daring raids. Once you've established that you're not just sheep for the plucking, they'll be far more willing to barter.

That should set you up rather well until you're rescued, or have given up all hope of returning to civilization. Of course, stay watchful in open areas for giant birds! And avoid that moose, too. Stay positive, and perhaps this will all turn out to be just a bad dream!

Good luck, and let me know how it comes out!

-- Dr. Eldritch

(DISCLAIMER: Anyone intelligent enough to be reading this should understand 1) Satire, and 2) That following the advice given may result in physical, mental, or spiritual harm to beings living, dead, or undead. The author does not suggest that anyone other that the originator of any given letter follow his advice, and cannot be held liable if anyone else does.
If you need more, read this Advanced Disclaimer!) All content © 2010 Evan Nichols